Austin Ivansmith Games LLC
Apple called it "sketchy — in a good way." Multiple-time Game of the Day in 80+ countries. Nintendo Force gave it 8.5/10. And it started as a doodle.
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Quelle: öffentliche Apple-App-Store-Seite · nur öffentlich sichtbare Artikel
Apple called it "sketchy — in a good way." Multiple-time Game of the Day in 80+ countries. Nintendo Force gave it 8.5/10. And it started as a doodle.
Once upon a time in a middle school computer lab, a student ignored every assignment for an entire semester to fire cannons at a friend. That student grew up, spent 20 years making games professionally, and eventually decided the world needed a proper love letter to that wasted time. This is it.
Notebook Artillery is a hand-drawn artillery game inspired by the classic Mac game that got confiscated off school computers everywhere. Set your angle. Load your powder. Fire. Account for the wind. Try not to hit your own tower.
Play your way:
Solo target practice — break floating targets across randomly generated stages
VS CPU — take on a computer opponent
Local multiplayer — challenge someone in the same room
What makes it feel different:
Every frame hand-drawn in Procreate — ruled lines, coil binding, pencil textures, the whole notebook aesthetic
Trees splinter. Towers explode. Cannonballs collide mid-air.
Wind changes everything. Read the flag. Use your shot trails.
Unlock stickers by pulling off feats — first-shot eliminations, mid-air collisions, and yes, accidentally destroying your own tower
Randomly generated stages mean no two games play the same
Made by one person, with audio by Kevin Samuels and Switch/console ports by PolyCrunch Games.
No AI tools were used in making this game. All art hand-drawn. Developed in GameMaker Studio.
Kurze Antworten auf Basis der zuletzt beobachteten App-Store-Daten.
Der zuletzt beobachtete Downloadpreis beträgt $0.99. Den aktuellen Kaufpreis bitte über den offiziellen App-Store-Link prüfen.
Apples öffentliche Seite zeigt derzeit 0 Kaufartikel in diesem Store. Die öffentliche Liste kann unvollständig sein.
Ja. App-Store-Preise können je nach Store, Währung, Steuern und Preisgestaltung des Entwicklers variieren. Aktuell liegen Beobachtungen aus 1 Regionen vor.