Snorkel Audio, Inh. Michael Kaisser
A sonic playground where two waveforms collide to create the unexpected.
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A sonic playground where two waveforms collide to create the unexpected.
PLEASE READ BEFORE BUYING
Wave Collider is an AUv3 effect that combines two audio signals into one. To use it on iPad you need an AUv3 host that supports multi-bus routing, such as AUM. It cannot run as a standalone instrument, and single-input hosts will only feed it one of the two signals it needs. Full setup recipe is further down this page.
WHAT IT IS
A sonic playground where two waveforms collide to create the unexpected. 22 blend modes, from classic vocoders to bin-interleaved spectral chaos, driven by a 16-step modulator. Built for sound designers, producers, and musicians who like turning two ordinary sources into something strange, beautiful, or both.
WHAT IT DOES
Wave Collider takes two audio sources and runs them through one of 25 blend modes:
* Spectral: Classic Vocoder, FFT Vocoder, Distorted Vocoder, Frequency Splice, Spectral Gate, Phase Swap, Bin Interleave
* Modulation: Frequency Modulation, Amplitude Modulation, Ring Modulation
* Dynamics: Sidechain Duck, Amplitude Follow
* Stochastic: Probabilistic
* Time: Scrub
* Math: Min, Max, Subtract, Absolute Difference, Divide, Sign Multiply, XOR
* Granular: Rain, Hail, Cloud
Additional features:
* Use the 16-step modulator to sweep the blend in time with the host.
* Three Randomize options make exploration fast
* Use the Morph dial to crossfade between Audio 1, the FX result, and Audio 2.
* Every parameter is fully automatable from the host.
WHAT IT SOUNDS LIKE
Wave Collider can be glitchy, trippy, and aggressive. It can also be smooth and musical. The same plugin that produces brutal ring-mod overtones can produce a gentle vocoded pad two dials later. Many modes are extreme by design, and the Soft-Clip Ceiling acts both as a safety net and as a tone-shaping saturator.
SETUP IN AUM
1. Load Wave Collider as an effect on the first channel. That channel feeds Audio 1.
2. On a second channel, choose 'Multi-bus Audio Unit Instances' as the source and pick Wave Collider. That second channel feeds Audio 2.
3. Mute the second channel. Otherwise its unprocessed audio plays in the background alongside the blend.
Without this routing, Wave Collider only receives one signal and most blend modes will sound silent or dry. The standalone app on the App Store exists only to register the AUv3 with iOS and shows the same routing instructions on launch.
REQUIREMENTS
* iPad with iOS 14 or later
* An AUv3 host that supports two audio inputs, e.g. AUM
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