LEO PATRICK VIEILLARD-BARON
How sharp are your ears?
Apple 공개 App Store 페이지에서 현재 확인되는 항목입니다. App Store Connect의 전체 상품 목록과 다를 수 있습니다.
How sharp are your ears?
Sound Game plays a tone, then challenges you to recreate it from memory using a frequency slider. No notation. No multiple choice. Just
you, a sound, and your perception.
Each round, a tone between 80 Hz and 1400 Hz plays for 3 seconds. When it stops, slide to match what you heard. Your score is calculated
using psychoacoustic distance — the closer you come on the ERB scale (how your ears actually perceive pitch), the higher you score.
It's a pure, honest test of your hearing. No tricks, no fake difficulty curves, no pay-to-win. Five tones, one score, shareable. That's
it.
WHY IT'S DIFFERENT
• No multiple choice — guess anywhere on the spectrum
• Psychoacoustic scoring, not raw Hertz math
• Layered synth with detuned pairs, fifths, octaves, and a sub for real tonal warmth
• Haptics + sound design tuned for flow
• Minimalist, dark-only interface with animated waveform visuals
MODES
• 5-round game with cumulative scoring and personal-best tracking
• 1-round quick game for fast practice
• Easy (80–1200 Hz) and Hard (60–1400 Hz) difficulty
WHO IT'S FOR
• Musicians doing ear training
• Audio engineers checking their frequency recognition
• Curious listeners who want to know how good their ears really are
• Anyone who enjoys beautifully crafted, focused games
PRIVACY
• No accounts, no tracking, no analytics
• Works 100% offline
• No ads, no in-app purchases
• Local-only high-score tracking
Headphones strongly recommended — the synth's harmonic layers get lost on phone speakers.
Built for your ears.How sharp are your ears?
Sound Game plays a tone, then challenges you to recreate it from memory using a frequency slider. No notation. No multiple choice. Just
you, a sound, and your perception.
Each round, a tone between 80 Hz and 1400 Hz plays for 3 seconds. When it stops, slide to match what you heard. Your score is calculated
using psychoacoustic distance — the closer you come on the ERB scale (how your ears actually perceive pitch), the higher you score.
It's a pure, honest test of your hearing. No tricks, no fake difficulty curves, no pay-to-win. Five tones, one score, shareable. That's
it.
WHY IT'S DIFFERENT
• No multiple choice — guess anywhere on the spectrum
• Psychoacoustic scoring, not raw Hertz math
• Layered synth with detuned pairs, fifths, octaves, and a sub for real tonal warmth
• Haptics + sound design tuned for flow
• Minimalist, dark-only interface with animated waveform visuals
MODES
• 5-round game with cumulative scoring and personal-best tracking
• 1-round quick game for fast practice
• Easy (80–1200 Hz) and Hard (60–1400 Hz) difficulty
WHO IT'S FOR
• Musicians doing ear training
• Audio engineers checking their frequency recognition
• Curious listeners who want to know how good their ears really are
• Anyone who enjoys beautifully crafted, focused games
PRIVACY
• No accounts, no tracking, no analytics
• Works 100% offline
• No ads, no in-app purchases
• Local-only high-score tracking
Headphones strongly recommended — the synth's harmonic layers get lost on phone speakers.
Built for your ears.
NEW — MULTIPLAYER DUELS
Challenge a friend to guess the frequency of the exact same tones from memory. Your scores go head-to-head, and you're notified when someone takes or beats your challenge. Solo play stays 100% offline.
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