Joshua Boze
Screen time becomes something your kid earns — not something you fight about.
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Screen time becomes something your kid earns — not something you fight about.
EarnIt turns your child's device into a simple deal: finish real-world tasks, earn minutes for the apps they love. When the minutes run out, those apps lock automatically. When a task gets done and you approve it, time unlocks again. No nagging, no negotiating — the device enforces the rules you set.
HOW IT WORKS
1. Pick the apps and categories to manage using Apple's built-in Screen Time controls — games, videos, whatever needs limits in your house.
2. Choose tasks for your child: chores, reading, homework, helping out. Use the ready-made task bank or write your own.
3. Your child does the task, then hands you the device. You approve with a quick parent check, and they earn their minutes.
4. Minutes count down only while managed apps are in use. At zero, the apps lock until more time is earned.
BUILT FOR REAL FAMILIES
• Friendly, kid-first design — Duke & Piper, the EarnIt pups, deliver tasks so it feels like a game, not a punishment
• Parent approvals protected by a quick math check kids can't get past
• Give bonus minutes anytime — presets or any custom amount
• Temporary lock for dinner time or homework time, without touching earned minutes
• Adult unlock for when it's your turn to use the device
• Works with multiple children on a shared device — switch whose time is active
• Home Screen widget shows tasks waiting for approval
• A friendly lock screen reminds kids how to earn more time, with a one-tap jump back into EarnIt
PRIVATE BY DESIGN
EarnIt is built on Apple's Screen Time technology and keeps everything on the device. No accounts to create, no cloud, no ads, no tracking. We never see your family's data — and neither does anyone else.
GETTING STARTED
Set up takes about two minutes: add your child, allow Screen Time access, pick apps to manage, choose starter tasks. Kids get a welcome allowance of minutes so the deal starts friendly.
Screen time, earned. Chores, done. Everybody wins.
Respuestas rápidas basadas en los últimos datos observados de la App Store.
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