FoShan QianYueGuangYing Tech Co., Ltd
The core gameplay revolves around tile exploration. On a randomly generated map, two tiles are automatically revealed each day. You must select one tile to explore before proceeding to the next day. Unselected tiles are re-flipped, and new events are generated. Tile exploration follows an adjacency rule; new tiles are only randomly revealed in adjacent locations. Once all tiles are explored, the next map is unlocked.
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Fuente: página pública de la App Store de Apple · solo elementos visibles públicamente
The core gameplay revolves around tile exploration. On a randomly generated map, two tiles are automatically revealed each day. You must select one tile to explore before proceeding to the next day. Unselected tiles are re-flipped, and new events are generated. Tile exploration follows an adjacency rule; new tiles are only randomly revealed in adjacent locations. Once all tiles are explored, the next map is unlocked.
The content that unfolds during tile exploration is diverse, including building, technology development, recruitment, disasters, shops, searching, bounties, hunting, dungeons, and tower defense. Construction and technology events require gold and wood; most buildings have prerequisite buildings, and most technologies have population requirements. Recruiting can obtain racial or neutral units; racial units require the construction of various barracks buildings beforehand. Cataclysms will bring various weakening effects or strengthen enemies. The shop allows you to purchase one-time automatic items using gold, but the shop building must be built beforehand. Searching can obtain random rewards for free. Bounties require completing specific conditions to unlock attribute boost rewards. Hunting wild monsters can grant experience rewards, increase hero levels, and unlock four hero skills. Dungeon battles are quite difficult and require Dungeon Stones to enter. Tower defense occurs every 30 days, involving a decisive battle with an enemy race; failure ends the game.
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