Riftweaver, Inc.
Tales of Fablecraft is a lot like that tabletop RPG with dragons and dungeons â but easier to GM and play.
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Tales of Fablecraft is a lot like that tabletop RPG with dragons and dungeons â but easier to GM and play.
* ROLEPLAY WITH AN EVOLVING D6 *
Fablecraft uses its own D6 system thatâs built around accessibility. Since weâre a virtual tabletop RPG, we do something interesting with our dice: their faces evolve as your Mages level up.
* LESS PREP, MORE PLAY *
Donât get us wrong, prep can be fun. But if youâre looking for adventures that you can jump into in minutes, Fablecraft is perfect for you and your party.
* DRAG & DROP ARTWORK *
Party gone rogue? Adapt to their off-course antics by dragging and dropping in environments, NPCs, and battlemaps. Itâs easy to change plans on the fly, no matter how many chaos gremlins are in your party.
* FIGHT MONSTERS, NOT MANUALS *
Forget rifling through a handbook or cluttered menu to figure out your attack plan. With combat that plays like a turn-based strategy game, youâll be a damage dealer or friendly healer from the start.
* FEATURES *
⢠Easy to pick up and play, in-person or remote, no TTRPG experience required
⢠Tailormade digital platform with built-in video, audio, and text chat
⢠Cross-play, cross-platform
⢠Ready-to-play adventures are easy for GMs to run, limited-to-no prep required
⢠Full suite of animated artwork, music, interactive battlemaps and combat VFX
⢠Create your own adventures with a growing list of homebrew tools!
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